Devlogs work. People like being part of your journey.
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Devlogs work. People like being part of your journey.
The engine that gets out of your way is worth more than the engine with the most features. Pick one you don't have to fight.
Codepath() is a scripting puzzler where you program the main character instead of moving it directly. Very charming. https://wavedash.com/games/codepath-1777030237900
The web has had hardware-accelerated GPU compute for over a year. The number of game developers who have shipped a real WebGPU game is in the hundreds. That number is about to explode.
A native game has install-time latency. A cloud game has frame-time latency. A Wavedash game has neither.
BUILDOBAN is a fantastic machine-building sokoban-style puzzle game. You can play it for free in your browser: https://wavedash.com/games/buildoban
A game engine is a series of decisions someone else has made for you. The right engine is the one whose decisions you agree with.
A cinemachine-inspired camera addon for Godot 4. https://github.com/ramokz/phantom-camera
melonJS is open source and small enough to read in a sitting. If you want an absolute understanding of what your engine is actually doing, it's an excellent choice. https://melonjs.org/
Cloud gaming services send you compressed video of the game and hope you'll ignore the latency. Wavedash sends you the game.
Gaming reimagined for the modern web.