# Java 26.3 Snapshot 8 -# https://www.minecraft.net/en-us/article/minecraft-26-3-snapshot-8 ## New Features ### Explorer Maps - Renamed the following maps: - Buried Ancient City Map - Buried Mineshaft Map - Abandoned Camp Map ### Realms - Realm owners can now create and manage Invite Codes - Each Realm can have up to five Invite Codes - Invite Codes can be configured to be active / inactive and deleted - The expiration of an Invite Code can also be configured - Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen ## Changes - Cushions are now only destroyed when fully covered by blocks that cause suffocation - New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them ### World Options - Some further improvements have been made to the World Options screen, which is now accessible from the pause menu - The "Game Mode" button has been renamed to "Default Game Mode" - The "General" section has a new addition: - Personal Game Mode: your active game mode in the current world (equivalent to the `/gamemode` command, or F3+F4) - The "Multiplayer" section has a new addition: - Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not ## Technical Changes - The Data Pack version is now 116.0 - The Resource Pack version is now 96.0 ## Data Pack Version 116.0 ### World Generation - Features - Removed feature types: `minecraft:desert_well` - Changed minecraft:template - Added field `processors`: Namespaced ID or inline definition of a structure processor list to apply to the template ## Resource Pack Version 96 ### Shaders & Post-process Effects - Removed Core Shaders - `core/text_background.fsh` and `core/text_background.vsh` were removed and text background in Text Display Entities is now rendered using the text shaders ### Order-independent Transparency (OIT)-related Shader Changes - `OIT_FORCE_ZERO_DEPTH` shader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT ## Bugs Fixed - Some entities' positions are not updated on the client when teleported - Camera movement stutters when turning in a boat - Increased input delay when riding an entity - The head rotations of passengers in boats are not correctly displayed for other players - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right - Several entities constantly deviate visually from their actual positions on the client when teleported - Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers - The player's head does not rotate smoothly (with delay) in third person view while riding a vehicle - Horizontal camera rotation lags when riding - Shulker bullets always push fireballs south - Projectiles sometimes desync when thrown/shot while moving - Players desync when teleporting all users riding a happy ghast - Arrows deflecting off of entities get offset - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update - Poplar leaves don't use the dark_cutout mipmap strategy - Straw beds are not broken faster when using hoes - Cushions z-fight with the tops of dragon heads - Cushions can be broken in Adventure mode - Tridents thrown by drowned still visually bounce off entities - Experience orbs desync and appear to phase through blocks - The "Text Background Opacity" setting makes the text darker when the "Text Background" setting is set to Everywhere And more! Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1537070896135544912 https://discord.gg/minecraftfeedback @Java Changelogs