
Another thought: The value that could come from Projekt: Cathedral is like how you described being a Soil Nerd. The depth and complexity are unfathomable. You can dig and dig and still uncover new connections or associations that you thought had no correlation to eachother. One layer of depth and value that the Vault idea (or something similar) could provide is: The diversity of project levels that could be shared. Clear as mud right? Example: Level 1: I have a low budget tutorial on how to create a unit for char that im going to put on Nostr. Simple, cheap and a vast amount of people could replicate the unit to create char. They could then charge it with biology and boom, they have a simple unit to produce "biochar". Level 2: The next person has a unit they use thats more complex. They could create a tutorial on *their* device and set up. Maybe the 2nd level unit costs $100 in total, it's alittle more complex but more efficient in the carbonization of biomass. Level 3: Yet again, a more complex unit tutorial provided. But this unit includes a part to capture wood vinegar. Gaining 2 products out of 1 unit. Ect. Ect. This might help people form an anchor point around options on how to start creating local products. Their decision would be based on their monetary situation, resources available to them locally, and their drive to produce. Then they could then visualize the next step they can take in their journey to reach the next level if they so choose. I don't know what you started, but I'm here for it. Safe travels, D. https://fountain.fm/episode/pTmgXZ1F7ooMxospBTtQ