Game works ok on my side, no lag. I'll add player scores and make it more challenging. Thanks!
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Game works ok on my side, no lag. I'll add player scores and make it more challenging. Thanks!
I discovered phantosmia reading your posts, seems like a very difficult condition. Does a saline nasal rinse using a neti pot bring some relief ? Neti pot rinse with Himalayan salt. I suppose that's something you've already tried ? Does castor oil or CBD help ? I hope you will find a solution, keep us posted. But it looks like phantosmia can be caused by respiratory infections. So one thing i would try is colloidal silver, which is an incredible and very safe antibiotic. It must be easy to find in Switzerland. You can use it internally (drink it) and also using a nasal spray or with a nebulizer. That's the first thing i'd try, nasal spray with colloidal silver (10ppm or 15ppm) many times a day, and if it helps then it could be due to some kind of infection. Good luck !
I'm working on a multiplayer nostr game development library called disastr. https://codeberg.org/disastr/disastr It is based on Bevy, a game engine written in Rust. Nostr relays are used to establish webrtc connections between the players. Rollback netcode (with ggrs: https://crates.io/crates/ggrs) is used by default. Games are deployed on the web (WebAssembly). The idea is to make it easy to develop multiplayer nostr games without having to worry about identity management, networking, lag issues, and focus on writing the game instead. There's a demo here with pongstr, a multiplayer pong game. https://pongstr.codeberg.page/
Having fun writing nostr projects. voistr (nostr p2p softphone): https://voistr.codeberg.page paz (semantic nostr client that uses an RDF events store): https://pazstr.codeberg.page nostralink (Linked Data for Nostr): https://nostralink.codeberg.page caracal (Nostr client for Gemini): https://gitlab.com/cipres/caracal ssnrelay (relay with pkdns): https://gitlab.com/cipres/ssnrelay