spacestr

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roadstrapp
Member since: 2026-06-22
roadstrapp
roadstrapp 23h

I think that maybe echnically it could be possible and probably smart people already did that.. But it depends on the actual HW, if it has an ARM SoC and runs Android/Linux already, in principle you could port something like LineageOS like you would do to a phone. But shit could hit the fan when we're talking hw support: bootloader unlocking, kernel/device tree, GPU/display drivers, audio, touchscreen, Bluetooth/Wi-Fi etc I highly doubt that manufactures feel like sharing their stuff and dumping all the blobs of all the hw it's a project on it's own.

roadstrapp
roadstrapp 1d

Roadstr v0.5.8 is out. 🛣️ New: "Avoid unpaved roads" — a routing preference that steers you away from OSM-tagged tracks and dirt roads whenever a paved way exists. Comes straight from a field report of a near-crash on a routed dirt track — applied automatically to every route once you turn it on, and always honest that it's a best-effort steer, never a guarantee. Also in this release: • Road reports made with no signal now queue and publish automatically the moment you're back in coverage — no more losing a report because the spot that needed it had no bars. • Settings can be opened mid-navigation now, without stopping the trip. • Off-route recalculation no longer boxes you into a U-turn after a deliberate detour. • "Recalculate" after a traffic-jam alert actually avoids the jam now. • Fixed Bluetooth music/podcasts staying paused after voice guidance. • Fixed GPS silently giving up after a location-provider hiccup. Full changelog + APKs: https://github.com/roadstrapp/roadstr-app/releases or updat via Zapstore. Free, open-source, no tracking, no Google dependency. #Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

#Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle
roadstrapp
roadstrapp 5d

Roadstr v0.5.7 — new look 🎨 Got tired of that flat material3 UI. So a new map design with a new collapsible home dashboard and consistent frosted-glass panels across the bottom bar, navigation HUD, route planning and search. Also simplified the theme picker: dropped the "modern" gradient variants, keeping the four classic Nostr/Bitcoin themes (light and dark) sharp and consistent. If you'd picked a modern one, you're moved to its closest classic counterpart automatically. Also fixed music/podcast stopping after an instruction came up. Get it on #Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

#Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle
roadstrapp
roadstrapp 8d

there ya go https://nostrich.org/e/

roadstrapp
roadstrapp 8d

Roadstr v0.5.5 is out 🚸 Crosswalks and speed bumps now show up on the map at their exact position — same OSM sources OsmAnd+ draws them from. Also fixed how search results are ranked: results actually matching your query are now sorted by pure distance from you instead of getting reshuffled by minor wording differences between a franchise's own branches. And if you type a city name at the end of a search, results actually in that city now get prioritized over merely closer ones. Plus a couple of route-planner/map-interaction fixes: two-point planning now works without a live GPS fix, and long-press "report event here" is back for an arbitrary spot on the map. Get it via #Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

#Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle
roadstrapp
roadstrapp 8d

you mean this one? it's available for the "old engine" for now, I'm working to port it to the new rendering engine

roadstrapp
roadstrapp 10d

update to the latest release, german voice is now included 😄 if you find something weird, let me know, i'll try and fix it

roadstrapp
roadstrapp 10d

yeah but 20k are still 20k broski

roadstrapp
roadstrapp 10d

Roadstr v0.5.3 is out 🚦 Traffic-light icons now show up on the map at every controlled intersection, right where OSM has them mapped — same idea as the existing speed-camera markers. Also improved place search: searching a known brand/franchise now ranks a real name match above some unrelated shop that only happens to be closer. Nearby search also got one-tap restaurant and hotel categories. And fixed a few voice-guidance quirks: the "you've arrived" cue no longer doubles up right before a close final turn, a turn announced in advance no longer gets cut off by its own follow-up cue, and duplicate hazard/speed-camera alerts from different nearby reports no longer repeat back to back. Free, open source, no Google. Update via #Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

#Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle
roadstrapp
roadstrapp 10d

Roadstr 0.5.2 is out. 0.5.0 shipped the MapLibre 3D rendering engine as an option. A week of actually driving with it surfaced what an opt-in toggle doesn't get exposed to at scale: the cursor freezing between GPS fixes then jumping, and — the less fun one — a screen-wide rebuild firing up to 60 times a second while driving, which is what was actually behind reports of a hot phone and 10% battery on a 30-minute trip. Both fixed. MapLibre is now the default for new installs — the original renderer is still one toggle away in Settings for anyone who prefers it. Also: route calculation no longer waits on a cosmetic detail to show your options, the male voice sticks after you pick it, and long-pressing the map now offers "set as parking." #Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

#Nostr #Roadstr #OpenStreetMap #GrowNostr #FuckGoogle

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