Looking pretty good, now just some more space around and between the squares (maybe shrink the squares a little?), disallow going through the square and make the computer recognize a win condition and that should be it.
I've attached a picture now.
This is pretty good, but yes, without some pathfinding around the squares and avoiding existing lines it doesn't work:
Yes, I would never merge huge PRs myself either. And more clients is always better, even (or specially) if they are very similar but with subtle differences. The problem is that forking and keeping track of upstream is an impossible inglorious task.
Time to join forces with and launch a dissident Jumble fork with a different, name, design and feature set. And remove translations.
After doing all of https://spotify-scrobbler.fiatjaf.com/ I learned that Spotify doesn't allow new integrations to connect to data of external users. In order to enable that you must sign a contract with Spotify and they will only look at you if you have 250k monthly active users.
ahahah
Yes, I did. I once said this was like a 2D version of Nim, but no one understood because no one else had ever heard of Nim. Wait, now that I'm thinking, when I was a kid my grandfather once played a game with matches with me, he put a bunch of matches on the table then we took turns removing either 1, 2 or 3 matches until one couldn't.
Can you make a computer implementation of this game?
Joseph's Squares is a game to be played on pen and paper. It goes like this: 1. draw 2 squares; 2. player A draws a line between one side of a square to a side of the other square; 3. once a side of a square has been connected it can't be used again. 4. lines can't be crossed ever. 5. player B draws another line again connecting one unused side of a square to an unused side of the other square. 6. and so on until a player can't draw any lines, that player loses. In a game with 2 squares the second player can always easily win, but once you get that you can start playing with 3 squares, 4 squares and so on. It isn't meant to be the best game of all times, just better than tic-tac-toe. I haven't tried to play with triangles or other shapes but could be interesting too. You have to be a reasonable human and not try to draw confusing lines. These confusing lines cannot change the game in theory but they can confuse everything and ruin the game for both players (it's ridiculous that I have to say that but many people to whom I tried to teach the game had this stupid idea, so I'm saying here).
I'm not sure it's worth playing seriously on the computer, but I think having something visual is good so people can learn and then play on paper when they're waiting for their food at a restaurant or something like that.
If someone is a real vibecoder and wants to show it please make this game in a computerized version:
The solution to the knots debate (or whatever it's called) is that the both sides must realize that every Bitcoin transaction is spam.
I just realized that ATProto is not a social network protocol at all, it could never be. It is actually a collection of "tools" for building centralized platforms.
--Bob Dylan
Also known as "Vite + React + TS" according to its .
I'm subscribed to over a hundred podcasts and I don't think I found any of those by searching randomly by keywords, it was always a comment I saw or a recommendation from someone else.
What relays will you connect to in order to fetch "any notes with certain hashtags"?
Lots of smart people in the world do not use ad blockers. How do you explain this?
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